window.requestAnimFrame = (function() {
  return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element) {
    return window.setTimeout(callback, 1000 / 60);
  };
})();

function calLength2(x1, y1, x2, y2) {
  return Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2);
}

function randomColor() {
  var col = [0, 1, 2];
  col[0] = Math.random() * 100 + 155;
  col[0] = col[0].toFixed();
  col[1] = Math.random() * 100 + 155;
  col[1] = col[1].toFixed();
  col[2] = Math.random() * 100 + 155;
  col[2] = col[2].toFixed();
  var num = Math.floor(Math.random() * 3);
  col[num] = 0;
  return "rgba(" + col[0] + "," + col[1] + "," + col[2] + ",";
}

function lerpAngle(a, b, t) {
  var d = b - a;
  if(d > Math.PI) d = d - 2 * Math.PI;
  if(d < -Math.PI) d = d + 2 * Math.PI;
  return a + d * t;
}

function lerpDistance(aim, cur, ratio) {
  var delta = cur - aim;
  return aim + delta * ratio;
}

function inOboundary(arrX, arrY, l, r, t, b) { //在l r t b范围内的检测
  return arrX > l && arrX < r && arrY > t && arrY < b;
}

function rgbColor(r, g, b) {
  r = Math.round(r * 256);
  g = Math.round(g * 256);
  b = Math.round(b * 256);
  return "rgba(" + r + "," + g + "," + b + ",1)";
}

function rgbNum(r, g, b) {
  r = Math.round(r * 256);
  g = Math.round(g * 256);
  b = Math.round(b * 256);
  return "rgba(" + r + "," + g + "," + b;
}

function rnd(m) {
  var n = m || 1;
  return Math.random() * n;
}

function rateRandom(m, n) {
  var sum = 0;
  for(var i = 1; i < (n - m); i++) {
    sum += i;
  }
  var ran = Math.random() * sum;
  for(var i = 1; i < (n - m); i++) {
    ran -= i;
    if(ran < 0) {
      return i - 1 + m;
    }
  }
}

function distance(x1, y1, x2, y2, l) {
  var x = Math.abs(x1 - x2);
  var y = Math.abs(y1 - y2);
  if(x < l && y < l) {
    return true;
  }
  return false;
}

function AABBbox(object1, w1, h1, object2, w2, h2, overlap) {
  A1 = object1.x + overlap;
  B1 = object1.x + w1 - overlap;
  C1 = object1.y + overlap;
  D1 = object1.y + h1 - overlap;
  A2 = object2.x + overlap;
  B2 = object2.x + w2 - overlap;
  C2 = object2.y + overlap;
  D2 = object2.y + h2 - overlap;
  if(A1 > B2 || B1 < A2 || C1 > D2 || D1 < C2) return false;
  else return true;
}

function dis2(x, y, x0, y0) {
  var dx = x - x0;
  var dy = y - y0;
  return dx * dx + dy * dy;
}

function rndi2(m, n) {
  var a = Math.random() * (n - m) + m;
  return Math.floor(a);
}